

Upon discovering evidence that his brother may have been used in the construction of a Fulgore unit, he swears vengeance for the mutilation and begins eliminating Fulgores in a search for Eagle. Determined, Thunder dons his war paint and enters the second Killer Instinct tournament in the hopes of finding Eagle's remains and receiving closure. Going into hiding in New Mexico for a year, Thunder goes on another vision quest, this time receiving a vision of a metal eagle. Grieving and enraged, Thunder attempts to break into an Ultratech plant and is imprisoned, but the plant is later burned to the ground, destroying any evidence regarding his parents' deaths and Eagle's disappearance, and Thunder is framed for arson. Trying to infiltrate Ultratech, Eagle joins the Disavowed and enters the first Killer Instinct tournament, and is later reported by Ultratech as having been killed in a match, though they refuse to return his body for burial. In their late 20s, Thunder and Eagle's parents are killed by Ultratech, though the circumstances are covered up. As a teenager, Thunder goes on a vision quest and receives a vision from his spirit animal, a giant crow, telling him he would one day battle an evil monster and should begin training to use tomahawks. In the series' reboot, Thunder-AKA hinnamatoom-is the grandson of a chief and son of tribal police officers, living on a Nez Perce reservation in Idaho with his brother Eagle.

Lights/Normal Throw are stubby: While much improved over original Hisakos set, Shin Hisako inherits the weaknesses of poor range on her normal throw and poor range on her lights.Main article: Black Orchid (Killer Instinct) Chief Thunder Voiced by: Ken LobbĬhief Thunder, a Native American chief armed with twin tomahawks, enters the tournament to find out what happened to his missing brother Eagle in the previous year's tournament.Wakeup reversal tools/defensive tools have a "Dead Zone": Shin defensive toolkit is VERY good but has an Achilles Heel! H Awakened Soul does not do a good job of protecting the top of her head which means she has to hold some common types of ambiguous crossup oki whens she is knocked down and opponent can bait both of Shins options in pressure with a well-timed neutral jump.While it varies from matchup to matchup, success with Shin Hisako vs zoners is based on the shin player's ablilty to walk, block and orb through gauntlets, gamble with her slow and committal anti fireball shadows and specials, flail for a single light slice soft knockdown and/or pick an alt Cannot get in vs Zoners: For as much as she can disengage, Shin Hisako has major difficulties getting near someone who does not want to be near.Shin Hisako's backdash, high-damage invulnerable reversal in Heavy Awakened Soul and unreactable crossup with evasive properties are all a headache on their own and Shins who effectively rps with those options on defense can make running basic offense frustrating and painful

Incredibly Slippery on Defense: Shades of 3.0 thunder.Shin can disengage from opponent trying to get past the wall of scary hitboxes by pushing them away Shin On Ryo Zan or running away with her 17 frame far moving backdash " Pale" Onna-Bugeisha "Normals": Shin Hisako has the ability to slow down matches peppering the opponent her safe, far range pokes.Nightmare on Knockdown St: Fade 'em run it (placeholder).Overwhelmingly Strong Offense: Shin Hisako's Offense arguably is the best in the game with her excelling at frame trapping people with her surprisingly safe rekka, surprise instant crossup attack, Light Spirit Slice, and stealing pressure by getting passive opponents to block dash attacks.
